What's New:

The following is a list of recent additions to the program. Check back periodically for updates and changes to EverLogs!

October 8, 2004

At long last, version 3.30 has been released. It is available from the download page. There are 2 versions, the full install and just the update. Use the update version if you already have EverLogs installed and replace the files in your EverLogs folder (usually C:\Program Files\Everlogs)

Features of v3.30:

  • added berseker
  • added leadership point tracking (apparently there are no messages when you train these abilities)
  • removed post-50 class names from the Race/Class selection dialog
  • add level 70 titles

November 18, 2003

Version 3.20 has been released. It is available from the download page. There are 2 versions, the full install and just the update. Use the update version if you already have EverLogs installed and replace the files in your EverLogs folder (usually C:\Program Files\Everlogs)

Features of v3.20:

  • added adventure tracking
  • fixed bug in AA tracking
  • update to handle new log file name

April 9, 2003

Version 3.10 has been released. It is available from the download page. There are 2 versions, the full install and just the update. Use the update version if you already have EverLogs installed and replace the files in your EverLogs folder (usually C:\Program Files\Everlogs)

Features of v3.10:

  • added Froglok
  • corrected issue with loot links in log (this happened for a short time)
  • ignore faction messages where faction name was missing
  • remove all references to EverTools (appears the homepage is now a porn site)
  • fix some level title issues
  • point to new EverLogs web site for support
  • updated spell list to include PoP and LoY spells
  • updated server list, still not 100% accurate

March 10, 2003

Welcome to the new home of EverLogs. Look for an updated version soon to include Frogloks.

August 7, 2002

Version 3.00 has been released. It is available from the archive page here.

Features of v3.00:

  • added Paladin cleansing blow tracking
  • add directory creation helpers from configuration (mostly for first time users)
  • fixed templates to have Intimidation rather than Install Doubt
  • fixed critical blast tracking issue
  • fixed template issue for Beastlords
  • fixed Jewelry Making on template
  • fixed alt adv tracking issues (still some issues)
  • support log file name change (now follows the standard set with the UI and bazaar files.)

March 18, 2002

Version 2.9 has been released. Updates are no long available through EverTools. It is also available from the archive page here as a stand-alone install.

Features of v2.9:

  • added Beastlord class 50+ class names
  • Add Gnome Paladin and Shadowknight
  • Add Halfling Paladin and Ranger
  • Add critical blast tracking
  • Add alternate ability tracking
  • Garbage on character info screen corrected

January 13, 2002

Version 2.8a has been released. Updates are no long available through EverTools. It is also available from the archive page here as a stand-alone install.

Features of v2.8a:
  • added Beastlord class
  • added Vah Shir race
  • updated spell list

July 18, 2001

Version 2.8 has been released. It will be available through the EverTools updater very soon. It is also available from the archive page here as a stand-alone install.

Features of v2.8:

  • fix disarm to not include '!'
  • Split out spell information to include both overall stats (like before), and information for each spell. Damage spells also include min, max, and average damage.
  • Added count and sum of spell damage taken.
  • Added loot tracking and zone it was looted in.
  • Added Zones visited.
  • Added solo and party exp counter (more stuff to me implemented soon).
  • Added last name, religion and stats entry the character info dialog.
  • Various lists are now sorted (people, faction, loot, zones, spells).
  • Fixed bard 'instruments' on character sheets.
  • Major revamp of internal UI code. Makes it easier for us to manage and add new functionality.
  • Added second progress bar to reload, shows relative positive in the current file.
  • Fix new level message. Verant changed it in the 6/26/2001 patch.
  • Ignore new faction message when it is no longer changing.

Febuary 4, 2000

  • Here is the big news item. EQCharInfo has been combined with the program set EverTools and replaced the existing EverLogs program which they were starting to develop. I will continue to develop EverLogs (previously known as EQCharInfo) and will keep this site updated with info about the log analyzer program.
  • I have sent the latest version of the program (EverLogs 2.0) off to hydracomp to be included with the next release of EverTools. He has an autoupdated built into it, so you can just get the latest version of EverTools, and as soon as he has the distrobuition sites set up with the new log program, it should automatically be copied to your system.
  • There have been many changes and additions to version 2.0, some of which are:
    • Fixed reload bug so that when you reload the old log files, it will not destroy your backups in the process.
    • I now scan the log file when loading it for your character info, meaning that if there if you did a /who which includes your character, I will pull the race and class info from that and not have to ask you for the info.
    • I am now tracking the level for different sessions, where possible.
    • There are several other improvents and additions.
    • I have started adding a list of people you interact with and being able to display chat logs (tell, ooc, say, guildsay, etc.)

January 24, 2000

  • I had some problems pointed out with my previous method of fixing the problem of looting your own corpse, so I am now trying another method which I think should work pretty well. Upon dying, I will exclude the next loot message that I see that doesn't follow an experience message. This means that your money from your own corpse will not appear included in the loot total as long as you do not loot anything you didn't kill and get experience for (i.e. green mobs).
  • I have had a few ask, so for those were wondering, I play a wizard named Shadowwalker on the Karana server.

January 6, 2000

  • I will have a new version out soon.
  • One note on the subject of loot reported from looting your own corpse. I have had many people point out this problem with the program. The problem is that the text in the log file is exactly the same as when you loot a mob, so there is no way to distinguish your own corpse from a mob when you loot. I am going to try something in the next version to see how it works out. I will have it make the assumption that people generally don't kill and loot anything until after they have retrieved their corpse, so I will exclude the next loot after they die from the loot total. It is the only real way to fix the "bug" because of the ambiguity of the log file.

October 28, 1999

  • Version 1.2 has been released. Besides some nice new features included in this version, I also fixed the bug where it would not reload data from previous sessions. A side effect of this fix is it will now only ask race and class for a character the first time it sees that character rather than every time you run the program.
  • Changes and Additions to Version 1.2:
    • Added bash damage
    • Further merchant cross referencing is done, which will help determine what zone a merchant is in, rather than sometimes showing "Unknown zone"
    • Individual monster info was added, so you can see each mob that you engaged and what the maximum and average damage that monster does to you, as well as total damage.
    • Changed percentages to include a fractional amount. This was especially needed in critical hits, as they are usually less than 2%, so you can now see something like 1.35%
    • I have added a horizontal scroll bar to the lists, so you can now see items that were too long to be seen before.
    • I have started adding bard song support. At this point, it will show you the number of fizzles.
    • Steal success rate info has been added. You can now see how often steal works as well as what items you have stolen.
  • I have updated the Schedule page showing some of the feature ideas I have received so far that I am working on adding.

October 12, 1999

  • Version 1.1 has been released. I have not implemented a lot of the features that I want to yet, but have included some in this version. The main change for this version is to fix the problem where attack damage was not showing of for monks and rogues.
  • Changes and Additions to Version 1.1:
    • Added monk attacks (Punching and Eagle Strike) and rogue attacks (Backstab)
    • Moved fight defense info to the Weapons tab (Now Fighting tab) and added Block, Parry, and Riposte.
    • Added info to the Monsters tab.
    • Added skill details for Steal (pick pocket), Disarm, Sense Traps, and Intimidation (Instill Fear), and Trade skill trivial attempts.
    • Fixed bugs relating to initial load of the log file and restoring from backups.
  • Thanks for all the input I have received so far. Keep it up. I still need race and class information to fully support all class information that people would like too see. If there is something you want to see about your class that I have not included yet, please send me a sample log file or information about what you want to see.

October 10, 1999

  • Request for Information: I would like to be able to fully support all races and classes in this program. It is not possible for me to full play all races and classes though to the point where they can use all their possible skills. So I would like to request that people send me sample log files for their characters. With the log file I will need a little info so I can put things together.
    1. I need to know what skill, attack, or other info that is in your log file that you used.
    2. Tell me basically what EQ tells you when you succeed or fail at something. For example, with the rogues pickpocket, a success says "You have stolen 1 platinum." and a failure says "Your attempt at stealing was unsuccessful."

October 8, 1999

  • It has been brought to my attention that I have left out the monk's hand-to-hand attacks and the rogue's backstab from the weapons section. I have finished adding these, and I am working on a few other things as well. I will release a update sometime next week so the monks and rogues can correctly view their attack stats.

October 6, 1999

  • EQCharInfo v1.0 released to the public.